Thursday, April 22, 2010

4E Interlude Adventure: Kobold King Session 3

4E Interlude Adventure: Kobold King Session 3
Session 3: April 7, 2010

Flush with victory, the party pressed onward. Successfully navigating the forest environment, they found themselves at the site of an ancient ruin, now the home of the Kobold King they sought.

Outside the ruins they encountered a Kobold guard wearing a desiccated tongue on a thong around his neck. Through a series of clever signs and hops, Wisseau communicated to his compatriots that this was the Kobold who had, years before, attacked and killed his family, and cut out his tongue. Making a heartfelt plea for vengeance, Wisseau attacked, with the aid of his companions, and they slew the Kobold. Wisseau completed his vengeance by cutting out the Kobold's tongue.

Inside the ruins, the party found that the guards were engaged in a game of Skull-Skull, and having too much fun to be actually keeping guard. Their attack on the guards was successful, and they continued on their way, in search of the king.

Successfully avoiding a dart trap, the party arrived at last at the inner stronghold of the Kobold King, where he was secreted, making his final stand. A boulder trap delayed their progress, but at length the king and his guards were no match for our party of heroes, and victory was theirs. A search of the bodies and the room revealed the talisman they had been asked to bring back as proof of the king's defeat, as well as a store of treasure (see below). The talisman was discovered to be a valuable gem inscribed with the symbol of Tiamat, granting protection to her worshipers; a closer inspection into its arcane properties revealed that it had been cursed with the king's dying breath.

Reveling in their victory, and looking forward to a long rest to recover and heal their wounds, the party was debating whether to simply return the talisman to Winterhaven, and let them worry about the curse, or to press onwards from there to Thunderspire in hopes of selling it for a higher price. As they debated, a green dragon arrived, demanding to know who had killed her servants (the Kobolds). Disgusted with her inferior servants (for allowing themselves to be so easily killed), she set about devouring the Kobolds, giving the party ample time to make their escape and return to Winterhaven.

More kobolds and more adventures await.

Loot:
3 gems worth 100 gp each
Talisman of Tiamat
+1 Staff of the War Mage
300 gp
Shroud of Revival

XP:
Each member of the party earned 420 XP

Submitted by Gertrude Broom-Wielder, Interim DM

Tuesday, April 20, 2010

Session 3 4/14/2010

Moving farther into the complex of the Bloodreaver's hideout the party moved into what must have been the Chamber of Eyes itself. There they found that what had once been a small temple had been converted into a holding pen for slaves. Chains littered the floor and a goblin was oiling them with his loyal dire wolf guard. Unfortunately, the party seems to be one step behind the slavers as the slaves have already been taken elsewhere. A battle broke out and the goblin was joined by two of his friends. After clearing the room things became more complicated as the Leader of the Bloodreavers, Krand, mustered his lieutenant and the customers who were present, a pair of Duergar.

A search of the area revealed that the slaves had been sold to Clan Grimmerzhul who the party knew to maintain a presence in the Seven Pillared Hall. Also that invading slavers' nests can be profitable. (270 xp, loot below.)

On the way out the party stumbled upon a trapdoor which led to a room full of carousing slavers. Swords flashed, arrows flew and in a cinematic sequence worthy of the Wachowski bros. the slavers were dispatched. (190 xp)

Sadly, the party was now deep within a labyrinth and without a guide. After hours of fruitless wandering through the trackless passages they finally came upon an occupied chamber. The wight in the back corner seemed none too pleased to see them but the real problem was the Phalagar and pair of Cavern Chokers. They objected much more violently. Happily, the party was victorious and decided to rest before adventuring any further. (262 xp)

Loot Gained-
+2 delver's chainmail
2 potions of healing
+1 lifedrinker scimitar
8 gems (100gp each)
1022gp
500sp
a small key (to Krand's chest)
Assorted mundane weapons

XP Gained-
X'abra- 460
Warren, Cwthwn, Ralmandu, Bronx-722

Quotes-
"So, instead of 'let there be light' it's 'I can has light'"- Will, in response to the GM's claim to be the God of their tiny world.

Friday, April 2, 2010

4E Interlude Adventure: Kobold King Session 2

Session 2: March 31, 2010

After surviving encounters with wild creatures and vermin, the party continued on their way, still seeking any sign of the kobold raiders. As they paused for a brief rest, they heard sounds of a struggle ahead. Cautiously investigating, they came upon two kobold guards recapturing an escaping prisoner. Making short work of the guards, the Party completed the rescue of the bard Slaptyback Fishtybum, who had been captured and was intended as a gift for the kobold king. The kobolds had no idea what a bard was, but they knew that a king was supposed to have one.

Having escaped from the raiders' camp, the bard was able to lead the party there. After cautiously making their way past a ring of Doomspore, the party was face with a guard drake and several kobolds, including a wyrmpriest who attacked them not only with an orb of poison, but with a conjured onyx dog. Fighting valiantly, they destroyed the raiders, and discovered their hidden stash of treasure. (800 XP) (see Loot, below)

Pressing onward, they went in search of the kobold stronghold, determined to stop the kobold king once and for all. They deftly avoided being caught in the snare trap set by the raiders. They were not so fortunate, however, when they encountered a clearing filled with huge webbing, and were forced to fight three giant spiders. Though they were repeatedly hit with the sticky webbing and restrained for a time, most of the spiders' bite attacks were unsuccessful, and the party once again prevailed against their foes. (600 XP)

Now the party must find, and face, this reported Kobold King in his stronghold.

Loot:
1 Onyx Dog figurine
1 Healing Potion
4 Vials of Poison
1 Bag of Holding
500 GP

XP:
Each member of the party earned 280 XP

Submitted by Gertrude Broom-Wielder, Interim DM